![]() If we are talking about skills like speech and lockpicking.) I want there to be an incentive to Happens if you use your perks on non-combat skills such as alchemy or blacksmithing. You can actually become weaker in battle and have a harder time surviving as you level up. The merchants are trying to sell you ebony ingots instead of iron. The bandits suddenly have all these reallyĪwesome weapons made of valuable materials. ![]() Wolves and skeevers are going extinctĪnd there is this plague of cave bears on the land. The shopkeepers will sell you iron ingots.īut you keep on playing and the world starts getting weird. The bandits all have iron and steel weapons. Think about this: When you start a new character, you fight a lot of wolves and I look at something that is ridiculous forĪwhile and put up with it, but then the point comes where I cry out, "The emperor has no clothes!" I have this trouble with suspension of disbelief. ![]() Why should the whole world revolve around you? Than steel are rare, treasure is not leveled, and most enemies are not leveled. ![]() This mod is a leveled list overhaul to make it so weapons and armor of higher quality A leveled list overhaul to make it so weapons and armor of higher quality than steel are rare, treasure is not leveled, and most enemies aren't leveled. ![]()
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